When It Comes to Cyber Risks, 2018 Is No Time to Play Games

Before the year is up, organizations should focus on improving their game. That means figuring out which activities yield the most positive results — or best help reduce negative outcomes. With the cybercrime landscape evolving at breakneck speed, security teams had best bring their A-game to compete with ever-more sophisticated threat actors in 2018.

While some organizations have spent decades fine-tuning their ability to respond to and manage cyber risks, far too many are still playing games with their security strategy.

From a cybersecurity perspective, 2017 will go down as a record year for data breaches. The Identity Theft Resource Center (ITRC) reported 1,579 breaches, up 45 percent from 2016. By itself, 2017 accounted for over 22 percent of all the data breaches tracked by the ITRC between 2005 and 2017. Over 50 percent of those breaches exposed Social Security numbers, and nearly 20 percent leaked credit and debit card numbers. Hacking accounted for 940 breaches, or 60 percent of successful compromises. While the ITRC only tracked five industry categories, over 55 percent of breaches targeted the business sector, followed by the medical/healthcare industry at over 23 percent. Continue reading at SecurityIntelligence.com

60 Cybersecurity Predictions For 2018

And one from the #CyberAvengers all on Forbes

Attacks on the US government and critical infrastructure

A nation-state sponsored group will commence a 5-day long DDoS attack against a critical US government (non-DoD) agency, shutting it down in order to show their strength—The Cyber Avengers

Read the entire list on Forbes

The Gamification Trend in Cybersecurity

Of course there is a real science to gamification and the many algorithms that create a scenario for the players. The values of lessons learned for the cybersecurity community in conducting such exercises can create working models that will pay dividends for everyone connected, improving competiveness for industry and better security overall.

For many years the defense and intelligence communities have relied upon a concept called gamification to test concepts, strategies, and potential outcomes in various scenarios via computer simulation. They have found that gamification heightens interest of the players involved and serves as a stimulus for creativity and interchange of ideas which is vital for keeping an edge. As computers have become faster and more capable and data gathering abilities have has exponentially grown, gamification has become a “go to” process for many involved in the security community. Continue reading “The Gamification Trend in Cybersecurity”

The Emerging Trend of Gamification in Cybersecurity

Most companies are learning the hard way that what they thought was secure is really not. Data breaches are an epidemic and every year of intrusion reports outpace the previous year. As a result of procrastination on cyber threats, corporate leadership has been playing catch up by procuring IT security technologies, educating their boards of liability issues, and hiring cybersecurity talent.

For many years the defense and intelligence communities have relied upon a concept called gamification to test concepts, strategies, and potential outcomes in various scenarios via computer simulation. They have found that gamification heightens interest of the players involved and serves as a stimulus for creativity and interchange of ideas which is vital for keeping an edge. As computers have become faster and more capable and data gathering abilities have has exponentially grown, gamification has become a “go to” process for many involved in the security community. Continue reading “The Emerging Trend of Gamification in Cybersecurity”